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We host 296,555 files for 1,226 games from 121,254 authors serving 25,561,773 members with over 3.5bn downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

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    • 110001001000100111

      This has many changes including (not all changes)
      colors
      Anims
      Scripts                                              Sub To NightMare :D
      Enjoy
      (Make Sure You Know What Your Doing)...

    • Why certain things were done

      I frequently get asked why I choose certain textures or why I placed certain items where. Here is my best way to explain it.

      TEXTURES:

      FIrst, I felt the brown net suit better suited the Militech color scheme. While black is used in their color scheme I feel that it is overused and begins to look too much like Arasaka gear. I wanted it to stand out and look different and working with all black can be boring. It has enough black accents on it to not be overbearing. In addition, I like the slightly worn texture it offers and makes the character look more like a weathered veteran than some shiny new recruit.

      The elbow/knee pads, gloves and boots were kept black as they appear to match in regards to their specific shade and glossiness. In addition, they contr...

    • I'm start working on the 0.1

      I'm working on a new version (the 0.1) that fixes the remaining bugs like when vehicles don't stay on the ground, catastrophic code optimization and other less important things. If you've tried the mod and see any bugs that I haven't listed, please let me know.

      I admit that I'm out of ideas for two or three things but I keep looking, my lack of knowledge in mathematics does not help to solve this kind of problem either.
      So if you have any clues, ideas, anything that can help me make this mod functional and better. Let me know

      What will normally be fixed (I hope) for the next update:
      - Redesign of the interface
      - Fix the timer
      - Pause the timer when the game is paused
      - The game will no longer risk locking in slow motion from time to tim...

    • Taffington Boathouse

      During a recent attack on the Super Mutant camp at WestEverett Estates several Brotherhood soldiers discovered Taffington Boathouse.
      The location looks like it would serve as an excellent FOB for the central
      commonwealth. The facility could specialize in medical services for soldiers
      and power armor repair. There are several camps of super mutants and feral
      ghouls nearby that once cleared, would offer potential pre-war tech. There is
      also a nearby human settlement named “Covenant” that could prove useful for
      resource trading. Ad Victoriam....

    • Jill White Costume

      El traje blanco de Jill remplace el traje predeterminado...

    • Lumbridge castle

      quiet a big build might be a bit laggy for some people, hopefully no issues with it staying up if it does let me know...

    • Instructions and recommandations

      Recommended :

      set fInitialPowerAttackDelay=0.1 or 0.15 in Skyrim.ini
      You usually build your modlist around vanilla flaws
      SkySA is not a combat overhaul. It removes the flaws. Build your modlist around it
      It's a framework. It will really shine once more movesets are released. Movesets in the presentation are not included. 
      They come from various authors or are conversions of existing movesets. In both case I won't release as they're not mine. 
      The base movesets are looped versions of SkySA 1.7 animations. Dual Wield animation was taken from ABR I also know there's an issue with chaining power attacks if the animations are looping. 
      An issue with the Skyrim Behavior Tool that requires me to do a lot of work that I just don't feel like doi...

    • Missing animations

      Updating the telegraphed attacks window

      
      In vanilla Skyrim, animations don't matter. Replace an attack animation with the running animation and nothing will change.
      The datas are not stored in the animations. They're stored in the behavior. The behavior contains the animation logic
      SkySA edits the behavior to implement a telegraphed attack window and allow you to customize it 
      From update 1.7, it becomes the first mod where animations do more than nothing or adding hitframes

      SkySA slows the NPCs attacks and accelerate it when the "SkySA_eventdrivenmodifiertrigger" event is received. Without it the NPCs will attack in slow motion. 
      It is already done for the animations in my modpage, but animations you'll get elsewhere may require b...

    • Instructions and recommandations

      Recommended :

      set fInitialPowerAttackDelay=0.1 or 0.15 in Skyrim.ini
      You usually build your modlist around vanilla flaws
      SkySA is not a combat overhaul. It removes the flaws. Build your modlist around it
      It's a framework. It will really shine once more movesets are released. Movesets in the presentation are not included.
      They come from various authors or are conversions of existing movesets. In both case I won't release as they're not mine.
      The base movesets are looped versions of SkySA 1.7 animations. Dual Wield animation was taken from ABR I also know there's an issue with chaining power attacks if the animations are looping.
      An issue with the Skyrim Behavior Tool that requires me to do a lot of work that I just don't feel like doing ...

    • i9 11950XE by hamster69asasdas.zip

      english 

      hello guys this is my first little mod for pc building sim it adds a new cpu to the game the core i9 11950XE that doesn't exist
      however, i thought jup it was really cool and integrated well into the game so i published it here
      to install it, drag all files except the readme into the pc building sim folder (where the exe is)
      then just press the Mod_installer.bat and it should install itself. When it is finished you can start the game and use the cpu
      IMPORTANT the mod only works in the standard office
      I am planning more mods for suggestions, pre-release version come on our discord: https: //discord.gg/PpqNcUCa

      german

      servus dies is meine erste kleine mod für pc building sim es fügt eine neue cpu den i9 11950XE hinz...

    • Jill White Costume

      El atuendo blanco de Jill  el disfraz remplace por defecto...

    • UBBI's 2.0.0 Update

      After a lot of hard work across weeks of coding, Unnecessarily Beautiful But Immersive's 2.0.0 update is finally out. Following previous updates that added features like using the wrench line of tools for disassembling blocks crafted by UBBI, appropriate repairing, HP balancing of items and more, I am now back with with an assortment of new features and tweaks from workable kitchen appliances, usable shower, new doors and other miscellanious additions.

      There are now six workable kitchen appliances that work similarly to a campfire. Previously in UBBI, players can now use the Stove, Oven, Cooktop, Toaster, Coffee Maker and Microwave with their very own slightly unique sounds, a couple new icons, fuel requirements and even a new tool requirement for the toaster! To find the "S...

    • I have no roadmaps just IDEAS

      Hello, i just wanna say that i appreciate that people are trying my animations and checking for updates  
      My current idea is to branch animations i prepared into small sets for future usage  
      i already took a lot of work to redo entire mod xD just to use better and more accurate character models
      i been using suggested one most people use (this is why hand never go ideally in weapons or do more stupidity in mods and original game)
      Anyway what are the ideas:
      Personality based animation sets
      i mean i will try to create root for general animations and reaction animations and basic structures and from that root

      Animation root

      here will be all the stretching, yawn and scratching, reaction to wounds, humblings, whatever comes to mi...

    • Future Updates

      Future Possible Updates For Version 1.1:

      - Adding my .ini files and configurations;
      - Adding more mods (I have more than 450mods actives but I don't think I wrote them all);
      - Support/Question Q&A;
      - Maybe Optional files like "how to create LODs";
      - correction of my huge mistakes in English lmao.

      If you have any suggestion let me know...

    • LCatDCParking

      Let the fun begin. Hope y'all enjoy....

    • Setting adjustments

      This article lists the changes made in pakchunk0\Game\Config\DefaultEngine.ini

      ;--------------------------------------------------------------
      ; 起動時のレンダーターゲットのサイズを固定化する
      ;--------------------------------------------------------------
      r.RenderTargetInitializeBufferSizeX=2560 ; default 1600 x 900
      r.RenderTargetInitializeBufferSizeY=1440  ; changed to 2560x1440

      ;--------------------------------------------------------------
      ; LPVを有効にする > 無効にしました KITAMURAT.8/4/2015
      ;--------------------------------------------------------------
      r.LightPropagationVolume=1 ; default 0

      ;--------------------------------------------------------------...

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